A white Samoyed stands before a line of tanks in a snowy, hand-cut woodblock landscape.

Games worth
coming back to.

We develop original games and restore
older titles for today's hardware.

Independent game design & engineering
Studio film 0:08

Our games

We're developing two strategy games,
each with a different approach to command.

Ship's Company main menu: the game's title, New Game and Settings controls, and eight crew members beneath a starship.

Ship's Company

In development

Your crew operates the instruments you rely on to command. Losing someone also changes what you can see and do in this strategy game.

About Ship's Company
Troles vs Gubberlins main menu: the stone title plaque, faction selection and Quick Start controls beside the underground fortress.

Troles vs Gubberlins

In development

Build a fortress and draft an army for a siege fought above ground and through the tunnels below. Each round gives you a chance to change your plan.

About Troles vs Gubberlins

Ports & restoration

A port can start
with the executable.

When source code is lost, we use decompilation and reverse engineering to recover how a game works. We then rebuild its systems for current hardware using the original executable and game data as references.

Our experience includes 16-bit DOS games and early 3D engines built before DirectX 8 and 9.

Original executableRecovered systemsModern build

From executable to modern build

Recovered code and data tell us how the original worked. We use that evidence to rebuild its systems in a current engine.

How we restore a game

Recover the game's rules

Trace combat and movement through the executable. Reconstruct mission scripts and timing, including behaviour that was never documented.

Decode the game data

Read proprietary level and media formats. Build conversion tools that preserve how the original resources connect, so a current engine can use them.

Rebuild the runtime

Implement recovered systems in a current engine, with native C++ where needed. Keep simulation timing independent of display refresh.

Compare with the original

Check reconstructed routines against reference behaviour and replay recorded orders. Test the assembled game to catch changes the individual checks miss.

Discuss a restoration

Tell us which game you have in mind and what materials survive.

The studio

We like getting
into the details.

Samoyed Studios is an independent game design studio. We're making Ship's Company and Troles vs Gubberlins alongside our work on older games.

Both sides of the work involve close attention to how a game behaves. A crew member's station can shape a whole strategy game. In a restoration, an animation frame can explain why an attack lands when it does.

We enjoy working through those details, whether we're designing the rules or figuring out how the original developers made them work.

Tell us what
you're working on.

Contact Daniel about a game restoration
or a partnership on one of our original titles.

Ports & restoration

Tell us about
the game.

Include the materials you have and what you'd like to change.

Review the draft in your email app before sending.

Samoyed Studios

The Samoyed Studios intro.